[Bf-committers] consistent selection

Joe Eagar joeedh at gmail.com
Mon Mar 12 10:01:28 CET 2007


Campbell Barton wrote:
> Iv noticed that its possible for UV/Faces to be hidden and selected at 
> the same time.
>
> This gets confusing when scripting, since youd expect getting the 
> selected faces would not return hidden faces. (its also how mesh 
> editmode selection works)
>
> Could we make it so data isn't hidden and selected at the same time? - 
> unless theres some good reason to do so.
That's how the design works.  To get all visible faces, you check if 
(face->h==0), then  you test for if the face is selected.  It's the same 
way with verts/edges.  It's how its supposed to work.

Joe


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