[Bf-committers] consistent selection
Campbell Barton
cbarton at metavr.com
Mon Mar 12 10:06:06 CET 2007
Iv noticed that its possible for UV/Faces to be hidden and selected at
the same time.
This gets confusing when scripting, since youd expect getting the
selected faces would not return hidden faces. (its also how mesh
editmode selection works)
Could we make it so data isn't hidden and selected at the same time? -
unless theres some good reason to do so.
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