[Bf-committers] consistent selection

Campbell Barton cbarton at metavr.com
Mon Mar 12 10:06:06 CET 2007


Iv noticed that its possible for UV/Faces to be hidden and selected at 
the same time.

This gets confusing when scripting, since youd expect getting the 
selected faces would not return hidden faces. (its also how mesh 
editmode selection works)

Could we make it so data isn't hidden and selected at the same time? - 
unless theres some good reason to do so.


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