[Bf-committers] Blender and OpenGL display list, vertex arrays, VBO
Jiří Hnídek
jiri.hnidek at tul.cz
Mon Jul 30 17:24:33 CEST 2007
Hi,
does anybody work at optimalization of displaying mesh objects with
vertex arrays or display lists or VBOs. I just started work at
optimalization of derived mesh with OpenGL display lists. I would like
to extend it with vertex arrays in future (it seems as complicated
issue). I don't want to be in conflict with work of somebody else.
BTW: suggestions from experienced OpenGL/Blender gurus are welcome. :-)
Best regards,
Jiri
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