[Bf-committers] Sunday meeting, Release progress
charles at charlesschwalbach.com
Wed Jan 24 08:20:19 CET 2007
IRIX version of RC2 is ready! Would someone please upload it for me?
Thanks in advance,
On 1/23/07, Erwin Coumans <erwin at erwincoumans.com> wrote:
> We should get rid of this MT_Stream.h and all those << operators, it's just
> causing hassle.
> Bullet can replace both Solid and Sumo/Moto. All the Moto stuff can be
> replace by Bullet/Linearmath, also for fluid-sim and csg can use those.
> Hans, can you continue what you started, perhaps you can just add a '#ifdef
> INCOMPATIBLE_DEBUGGING ' around all those problematic << occurences?
> All this is just debugging, including 'BOP_Mesh::print' etc.
> ----- Original Message -----
> From: "Joe Eagar" <joeedh at gmail.com>
> To: "bf-blender developers" <bf-committers at projects.blender.org>
> Sent: Sunday, January 21, 2007 11:50 PM
> Subject: Re: [Bf-committers] Sunday meeting, Release progress
> > Hans Lambermont wrote:
> >> Ton Roosendaal wrote:
> >> ...
> >>> ------ Meeting
> >>> The meeting had one main topic; the Python version to release with.
> >>> Since Python now official is 2.5, we should support that for Blender
> >>> 2.43 as well. Only for OSX, an additional Python 2.3 will still be
> >>> released (since that is the default for 10.3 and 10.4 OSX).
> >> Python 2.5 on FreeBSD has the same problem as Python 2.4 in the
> >> GameEngine. See my mails of December 2006 (and April 2005).
> >> Erwin thinks it is an STL issue, it looks like it only pops up because
> >> of the iostream usage (for example in MT_Stream.h) which is used for
> >> debugging only. I started to remove these debugging functions and got a
> >> lot further in the compile list. I stopped at BOP_Mesh::print as I saw
> >> loads of << in there. I can remove all of course, but I'm sure such a
> >> commit won't be applauded ;-)
> >> Possible solutions :
> >> 1) Disable the gameEngine. I'd rather not do this.
> >> 2) Keep using Python 2.3 . This won't work in the long run.
> >> 3) Let Erwin replace Moto/Solid with Bullet. This will take some months.
> > Isn't moto used by other things besides sumo/fuzzics, like fluidsim and
> > csg? I can't really remember which things use it, but I remember it's not
> > just a sumo thing.
> > Joe
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