[Bf-committers] Re: 64 bits Blender

pangelo at dcc.online.pt pangelo at dcc.online.pt
Tue Jan 23 00:32:47 CET 2007

On Mon, 2007-01-22 at 10:10 -0600, Kent Mein wrote:
> In reply to pangelo at dcc.online.pt (pangelo at dcc.online.pt):
> > So I see I'm not the only one :)
> > 
> > Actually, as far as I can tell, there's no shortage of small coding jobs
> > and bugfixes that can be tackled by developers new to the Blender
> > codebase. For example, you can check the bugtracker
> > <http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse>
> > or this report about a recent statical analysis of Blender
> > <http://www.blender.org/bf/20061123_report.txt>
> > 
> > What I feel is needed is some guidance to new developers on how to go
> > about getting to know the source and start fixing things. 
> > 
> > Cheers,
> > p.
> > 
> Hi P, while far from perfect, If you haven't checked out the following 
> docs I think they are a good place to start.
> http://www.blender.org/cms/Getting_Started.489.0.html
> http://www.blender3d.org/cms/Adding_command_line_op.184.0.html
> http://mediawiki.blender.org/index.php/BlenderDev/New_Dev_Info
> Kent

Hello Kent,

Thanks for the tips, I had already read those docs as a preparatory step
before diving into the source.

I guess right now the best thing to do is try and help fixing RC2 bugs.
Are there any particularly low hanging fruit?

Thanks again,

Pedro Ângelo
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