[Bf-committers] Re: 64 bits Blender

Kent Mein mein at cs.umn.edu
Mon Jan 22 17:10:18 CET 2007


In reply to pangelo at dcc.online.pt (pangelo at dcc.online.pt):

> So I see I'm not the only one :)
> 
> Actually, as far as I can tell, there's no shortage of small coding jobs
> and bugfixes that can be tackled by developers new to the Blender
> codebase. For example, you can check the bugtracker
> <http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse>
> or this report about a recent statical analysis of Blender
> <http://www.blender.org/bf/20061123_report.txt>
> 
> What I feel is needed is some guidance to new developers on how to go
> about getting to know the source and start fixing things. 
> 
> Cheers,
> p.
> 

Hi P, while far from perfect, If you haven't checked out the following 
docs I think they are a good place to start.

http://www.blender.org/cms/Getting_Started.489.0.html
http://www.blender3d.org/cms/Adding_command_line_op.184.0.html
http://mediawiki.blender.org/index.php/BlenderDev/New_Dev_Info

Kent




More information about the Bf-committers mailing list