[Bf-committers] Re: 64 bits Blender
Kent Mein
mein at cs.umn.edu
Mon Jan 22 17:10:18 CET 2007
In reply to pangelo at dcc.online.pt (pangelo at dcc.online.pt):
> So I see I'm not the only one :)
>
> Actually, as far as I can tell, there's no shortage of small coding jobs
> and bugfixes that can be tackled by developers new to the Blender
> codebase. For example, you can check the bugtracker
> <http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse>
> or this report about a recent statical analysis of Blender
> <http://www.blender.org/bf/20061123_report.txt>
>
> What I feel is needed is some guidance to new developers on how to go
> about getting to know the source and start fixing things.
>
> Cheers,
> p.
>
Hi P, while far from perfect, If you haven't checked out the following
docs I think they are a good place to start.
http://www.blender.org/cms/Getting_Started.489.0.html
http://www.blender3d.org/cms/Adding_command_line_op.184.0.html
http://mediawiki.blender.org/index.php/BlenderDev/New_Dev_Info
Kent
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