[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12913] trunk/blender/source/blender: Applied Ian Calvert's patch (#7801) to add a "rake" setting to sculpt mode ; when used with a 2D brush texture, the texture is automatically rotated to follow the direction of the brush stroke .
Joe Eagar
joeedh at gmail.com
Mon Dec 17 06:15:55 CET 2007
Cool!
Joe
Nicholas Bishop wrote:
> Revision: 12913
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12913
> Author: nicholasbishop
> Date: 2007-12-17 04:21:25 +0100 (Mon, 17 Dec 2007)
>
> Log Message:
> -----------
> Applied Ian Calvert's patch (#7801) to add a "rake" setting to sculpt mode; when used with a 2D brush texture, the texture is automatically rotated to follow the direction of the brush stroke.
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/makesdna/DNA_scene_types.h
> trunk/blender/source/blender/src/buttons_editing.c
> trunk/blender/source/blender/src/sculptmode.c
>
> Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h
> ===================================================================
> --- trunk/blender/source/blender/makesdna/DNA_scene_types.h 2007-12-17 00:54:22 UTC (rev 12912)
> +++ trunk/blender/source/blender/makesdna/DNA_scene_types.h 2007-12-17 03:21:25 UTC (rev 12913)
> @@ -444,6 +444,10 @@
> /* Symmetry is separate from the other BrushData because the same
> settings are always used for all brush types */
> char symm;
> +
> + /* Added to store if the 'Rake' setting has been set */
> + char rake;
> + char pad[7];
> } SculptData;
>
> typedef struct Scene {
>
> Modified: trunk/blender/source/blender/src/buttons_editing.c
> ===================================================================
> --- trunk/blender/source/blender/src/buttons_editing.c 2007-12-17 00:54:22 UTC (rev 12912)
> +++ trunk/blender/source/blender/src/buttons_editing.c 2007-12-17 03:21:25 UTC (rev 12913)
> @@ -5205,9 +5205,16 @@
> if(sd->texrept != SCULPTREPT_3D) {
> uiBlockBeginAlign(block);
> uiDefButF(block,NUM,0, "Angle", cx,cy,115,19, &mtex->warpfac, 0,360,100,0, "Rotate texture counterclockwise");
> + /*Moved inside, so that following buttons aren't made bigger for no reason*/
> + cy-= 20;
> }
> - cy-= 20;
> -
> +
> + /* Added Rake button. Needs to be turned off if 3D is on / disappear*/
> + if(sd->texrept != SCULPTREPT_3D){
> + uiDefButC(block,TOG,B_NOP, "Rake", cx,cy,115,19, &sd->rake, 0,0,0,0,"Rotate the brush in the direction of motion");
> + cy-=20;
> + }
> +
> if(sd->texrept != SCULPTREPT_DRAG) {
> uiBlockBeginAlign(block);
> but= uiDefIconButC(block, TOG, REDRAWBUTSEDIT, sd->texsep ? ICON_UNLOCKED : ICON_LOCKED, cx,cy,20,19, &sd->texsep,0,0,0,0, "Locks the texture sizes together");
>
> Modified: trunk/blender/source/blender/src/sculptmode.c
> ===================================================================
> --- trunk/blender/source/blender/src/sculptmode.c 2007-12-17 00:54:22 UTC (rev 12912)
> +++ trunk/blender/source/blender/src/sculptmode.c 2007-12-17 03:21:25 UTC (rev 12913)
> @@ -225,6 +225,7 @@
> sd->flags= SCULPT_DRAW_BRUSH;
> sd->tablet_size=3;
> sd->tablet_strength=10;
> + sd->rake=0;
> }
>
> void sculptmode_free_session(Scene *);
> @@ -1645,13 +1646,14 @@
> SculptData *sd= sculpt_data();
> SculptSession *ss= sculpt_session();
> Object *ob= OBACT;
> - short mouse[2], mvalo[2], firsttime=1, mousebut;
> + /* lastSigMouse is for the rake, to store the last place the mouse movement was significant */
> + short mouse[2], mvalo[2], lastSigMouse[2],firsttime=1, mousebut;
> short modifier_calculations= 0;
> EditData e;
> RectNode *rn= NULL;
> short spacing= 32000;
> int scissor_box[4];
> -
> + float offsetRot;
> if(!(G.f & G_SCULPTMODE) || G.obedit || !ob || ob->id.lib || !get_mesh(ob) || (get_mesh(ob)->totface == 0))
> return;
> if(!(ob->lay & G.vd->lay))
> @@ -1700,7 +1702,8 @@
> getmouseco_areawin(mouse);
> mvalo[0]= mouse[0];
> mvalo[1]= mouse[1];
> -
> + lastSigMouse[0]=mouse[0];
> + lastSigMouse[1]=mouse[1];
> mousebut = L_MOUSE;
>
> /* If modifier_calculations is true, then extra time must be spent
> @@ -1729,9 +1732,19 @@
>
> /* Get original scissor box */
> glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
> -
> +
> + /* For raking, get the original angle*/
> + offsetRot=tex_angle();
> +
> while (get_mbut() & mousebut) {
> getmouseco_areawin(mouse);
> + /* If rake, and the mouse has moved over 10 pixels (euclidean) (prevents jitter) then get the new angle */
> + if (sd->rake && (pow(lastSigMouse[0]-mouse[0],2)+pow(lastSigMouse[1]-mouse[1],2))>100){
> + /*Nasty looking, but just orig + new angle really*/
> + set_tex_angle(offsetRot+180.+to_deg(atan2((float)(mouse[1]-lastSigMouse[1]),(float)(mouse[0]-lastSigMouse[0]))));
> + lastSigMouse[0]=mouse[0];
> + lastSigMouse[1]=mouse[1];
> + }
>
> if(firsttime || mouse[0]!=mvalo[0] || mouse[1]!=mvalo[1] || sculptmode_brush()->airbrush) {
> firsttime= 0;
> @@ -1828,6 +1841,9 @@
> else BIF_wait_for_statechange();
> }
>
> + /* Set the rotation of the brush back to what it was before any rake */
> + set_tex_angle(offsetRot);
> +
> if(sd->flags & SCULPT_INPUT_SMOOTH) {
> sculpt_stroke_apply_all(&e);
> calc_damaged_verts(&ss->damaged_verts,e.grabdata);
>
>
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