[Bf-committers] Requesting patch review #6842: Procedural texture implementation to generate tiling patterns

Joe Eagar joeedh at gmail.com
Wed Aug 22 18:00:45 CEST 2007


Sounds cool, will test once I get time.

Joe

Ahmad Kabani wrote:
> Hello,
>
> I've been meaning to join the Sunday IRC meetings but due to my busy schedule at work and recent family commitments, I couldn't do so. I have developed a 2D procedural texture and submitted a patch here: https://projects.blender.org/tracker/index.php?func=detail&aid=6842&group_id=9&atid=127. 
>
>
> I was interested in getting this patch reviewed for code and functionality. Before I go on adding more stuff, I would appreciate if developers can review it, play with and give me feedback on
> what direction to take with it and whether integration into Blender's texture set would be feasible.
>
>
> Builds are available from Graphicall.org:
> Mac build: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=475
> Linux Ubuntu (Intel): http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=469
> Windows: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=468
>
> Thread on BlenderArtists is here:
> http://blenderartists.org/forum/showthread.php?t=94666
>
> Best regards,
>
> Ahmad Kabani
>
>
>
>
>
>       ____________________________________________________________________________________
> Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
> http://autos.yahoo.com/green_center/ 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
>   



More information about the Bf-committers mailing list