[Bf-committers] Windows RC2 / Major GE problem ( may be other OSs also ) - confirmed as showstopper

Nathan Letwory jesterking at letwory.net
Thu Aug 2 06:46:22 CEST 2007


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This happens also with current SVN, and it really is a big showstopper.
To 'fix' it for now, run it on the command-line with the -w switch. I
think this is related to Campbell's work for the window borders on Linux
(-W, -w and whatnot).

/Nathan

ps. this is a gut-feeling, not researched.


Mal Mal wrote:
> This but has been confirmed on blenderartists.org, and on a
> non-Windows platform also.
> 
> http://blenderartists.org/forum/showthread.php?t=102056
> 
> This is definitely a show-stopper for release - is it maybe because
> the Blender Player hasn't been re-compiled?  Has anyone got any ideas
> how to fix it?
> 
> Mal
> 
> 
> On 7/31/07, Mal Mal <malachyduffin at gmail.com> wrote:
>> I just posted this under a different subject, and realised that maybe
>> the subject didn't reflect the severity of the problem for the RC
>> builds!
>>
>> --------------------------------------
>>
>> I'm teaching a course this week on Blender and the Game Engine, and am
>> using the latest RC 2 for windows.
>>
>> I just showed one of the class how to create a stand-alone version of
>> their game ( something I was going to show to everyone on Thursday ),
>> and it doesn't seem to work!
>>
>>
>> Can some-one else try to create a stand-alone EXE on Windows to
>> confirm the bug?  This was definitely working for the previous
>> version(s).
>>
>>
>> Load up Blender ( just the default screen ), the Save Runtime into a
>> folder, copy all of the .DLLs into the same folder, and run the EXE.
>>
>> Instead of seeing the 3D scene, you get a list of command line options!
>>
>> Hopefully this is easy to fix, and doesn't occur on other OS's other
>> than Windows.
>>
>> Best regards...
>> Mal
>>
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