[Bf-committers] Active layers in render (logical error)

Johnny Matthews johnny.matthews at gmail.com
Fri Apr 27 20:50:18 CEST 2007


Yes, remapping a projected UV texture to an unwrapped UV texture
through baking would be great. I tried to make it work, but like you
found that you cannot do it.

On 4/27/07, Campbell Barton <cbarton at metavr.com> wrote:
> Blender has a logical error in UVlayers at the moment.
> The TexFace material option only renders active UVLayer and Bake only
> bakes to the active UVLayer.
>
> so if you want to bake from one layer to another, you cant (you can if
> you make the image a texture, and remove texface option but thats not ideal)
>
> We need a way for texface to set a layer name, or a way to set the
> "Render Layer" for VCols and UVLayers
>
> Both have advantages and disadvantages..
>
> * Using the layer name, means every mesh that has that material but use
> the name set in the material.
>
> * Having a "render layer" means every material will have to render the
> same layer (could couldnt have 2 materials on the 1 mesh each
> referencing their own UV layer)
>
> Briggs suggested we have a texface texture type so texface's can be
> stacked... not sure how that could fit in.
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-- 
Johnny Matthews
johnny.matthews at gmail.com
Check out my blog at - http://johnnygizmo.blogspot.com

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