[Bf-committers] Active layers in render (logical error)
cbarton at metavr.com
Fri Apr 27 20:29:44 CEST 2007
Blender has a logical error in UVlayers at the moment.
The TexFace material option only renders active UVLayer and Bake only
bakes to the active UVLayer.
so if you want to bake from one layer to another, you cant (you can if
you make the image a texture, and remove texface option but thats not ideal)
We need a way for texface to set a layer name, or a way to set the
"Render Layer" for VCols and UVLayers
Both have advantages and disadvantages..
* Using the layer name, means every mesh that has that material but use
the name set in the material.
* Having a "render layer" means every material will have to render the
same layer (could couldnt have 2 materials on the 1 mesh each
referencing their own UV layer)
Briggs suggested we have a texface texture type so texface's can be
stacked... not sure how that could fit in.
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