[Bf-committers] Problems selecting loops in only visible faces

Claudio "malefico" Andaur malefico at manosdigitales.com
Thu Apr 26 20:42:54 CEST 2007

Hi, recently (a few weeks ago) I have noticed that when the Z solid 
button in 3D window header is activated, selecting loops of faces 
doesn't work as before. If you try to select a loop of faces, it's very 
usual now, that Blender selects edges from back faces instead, forcing 
the user to be very accurate when clicking on the model.

For instance if you add a Suzie head, subdivide all faces and scale it 
up let's say 1.5 in edit mode, trying to select loops around the eyes 
becomes hard (again, when "Limit selection to visible (Clipped using 
Depth Buffer)" button is on.)

Anybody else have noticed this ?



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