[Bf-committers] Problems selecting loops in only visible faces

Michael Crawford psyborgue at mac.com
Thu Apr 26 22:25:14 CEST 2007

On Apr 26, 2007, at 2:42 PM, Claudio "malefico" Andaur wrote:

> Hi, recently (a few weeks ago) I have noticed that when the Z solid  
> button in 3D window header is activated, selecting loops of faces  
> doesn't work as before. If you try to select a loop of faces, it's  
> very usual now, that Blender selects edges from back faces instead,  
> forcing the user to be very accurate when clicking on the model.
> For instance if you add a Suzie head, subdivide all faces and scale  
> it up let's say 1.5 in edit mode, trying to select loops around the  
> eyes becomes hard (again, when "Limit selection to visible (Clipped  
> using Depth Buffer)" button is on.)
> Anybody else have noticed this ?

I have.  I was thinking i was crazy.

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