[Bf-committers] Problems selecting loops in only visible faces
psyborgue at mac.com
Thu Apr 26 22:25:14 CEST 2007
On Apr 26, 2007, at 2:42 PM, Claudio "malefico" Andaur wrote:
> Hi, recently (a few weeks ago) I have noticed that when the Z solid
> button in 3D window header is activated, selecting loops of faces
> doesn't work as before. If you try to select a loop of faces, it's
> very usual now, that Blender selects edges from back faces instead,
> forcing the user to be very accurate when clicking on the model.
> For instance if you add a Suzie head, subdivide all faces and scale
> it up let's say 1.5 in edit mode, trying to select loops around the
> eyes becomes hard (again, when "Limit selection to visible (Clipped
> using Depth Buffer)" button is on.)
> Anybody else have noticed this ?
I have. I was thinking i was crazy.
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