[Bf-committers] Collada joints -> Blender Bones
P. Visser
p.visser at illusoft.com
Sun Sep 10 13:05:29 CEST 2006
Hi Ton,
> > When we assume that this is the best solution, I want to introduce the
> > next
> > problem when we have Collada joints with multiple childs:
> >
> > http://colladablender.illusoft.com/screens/problem2.gif
>
> Hoho! That's very weird, how can one joint J1 in Collada result in two
> different transforms?
Two different transforms in Collada or Blender?
More information about the Bf-committers
mailing list