[Bf-committers] Re: handcrafted makefiles, autotools, scons and cmake ?

Joe Eagar joeedh at gmail.com
Fri Sep 8 14:06:39 CEST 2006


Cool! so, now you need to find minions to help maintain it :)

Joe
Jacques Beaurain wrote:
> Hi again,
>
> I now have full CMake builds for everything including the GameEngine
> and Player. I also cleaned up a lot of warnings using compile flags
> for VS2005 (Still needs to be done for XCode) Here is another drop of
> files. To keep your sources clean I recommend an out-of-source build
> using the following procedure:
>
> 1. Make a directory callled cmake-build in the folder right above the
> blender source directory (same place as lib). The CMakeLists files
> also redirects the final linked binaries to this directory under
> folders called bin/Debug, bin/Release ...
>
> 2. On the command line run the cmake generation command (e.g. "cmake
> -G "Visual Studio 8 2005" ..\blender\")
>
> 3. Open the project generated in this directory and build the 
> ALL_BUILD target.
>
> Has anyone tried this? Let me know  if you run into any issues. There
> is a VS2005 issue with Verse for which I will make another post.
>
> Cheers,
> Jacques
>
> On 9/4/06, Jacques Beaurain <jacques.beaurain at gmail.com> wrote:
>> On 9/3/06, Jacques Beaurain <jacques.beaurain at gmail.com> wrote:
>> > Hi,
>> >
>> > Here are my work in progress so far. I've successfully compiled an run
>> > blender both in XCode on Macbook (Intel) and in VS2005. There is still
>> > some work to do, the game engine files are not done yet, resources,
>> > cleaner build dirs, packaging etc. I just thought some people may want
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