[Bf-committers] Re: handcrafted makefiles, autotools, scons and cmake ?

Jacques Beaurain jacques.beaurain at gmail.com
Fri Sep 8 13:37:04 CEST 2006

Hi again,

I now have full CMake builds for everything including the GameEngine
and Player. I also cleaned up a lot of warnings using compile flags
for VS2005 (Still needs to be done for XCode) Here is another drop of
files. To keep your sources clean I recommend an out-of-source build
using the following procedure:

1. Make a directory callled cmake-build in the folder right above the
blender source directory (same place as lib). The CMakeLists files
also redirects the final linked binaries to this directory under
folders called bin/Debug, bin/Release ...

2. On the command line run the cmake generation command (e.g. "cmake
-G "Visual Studio 8 2005" ..\blender\")

3. Open the project generated in this directory and build the ALL_BUILD target.

Has anyone tried this? Let me know  if you run into any issues. There
is a VS2005 issue with Verse for which I will make another post.


On 9/4/06, Jacques Beaurain <jacques.beaurain at gmail.com> wrote:
> On 9/3/06, Jacques Beaurain <jacques.beaurain at gmail.com> wrote:
> > Hi,
> >
> > Here are my work in progress so far. I've successfully compiled an run
> > blender both in XCode on Macbook (Intel) and in VS2005. There is still
> > some work to do, the game engine files are not done yet, resources,
> > cleaner build dirs, packaging etc. I just thought some people may want
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