[Bf-committers] Re: CVS commit: blender/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp blender/source/gameengine/Converter BL_BlenderDataConversion.cpp KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h blender/source/gameengine/Ketsji KX_ISceneConverter.h KX_KetsjiEngine.cpp KX_KetsjiEngine.h

Ken Hughes khughes at pacific.edu
Thu Nov 30 20:44:41 CET 2006


Erwin:

It compiles OK now.  Thanks.

Ken

erwin at erwincoumans.com wrote:
> 
> Hi Ken,
> Can you do a cvs update and see if that fixes the problem?
> Thanks,
> Erwin
> 
> Ken Hughes writes:
>> Erwin Coumans wrote:
>>> erwin (Erwin Coumans) 2006/11/30 01:19:15 CET
>>>   Modified files:
>>>     
>>> blender/source/gameengine/BlenderRoutines                             
>>>                   BL_KetsjiEmbedStart.cpp     
>>> blender/source/gameengine/Converter                                       
>>>   
>>> BL_BlenderDataConversion.cpp                                         
>>> KX_BlenderSceneConverter.cpp                                         
>>> KX_BlenderSceneConverter.h     blender/source/gameengine/Ketsji 
>>> KX_ISceneConverter.h                                      
>>> KX_KetsjiEngine.cpp                                      
>>> KX_KetsjiEngine.h
>>
>> This patch causes a compile error on 64-bit systems:
>> source/gameengine/Converter/BL_BlenderDataConversion.cpp:1910: error: 
>> cast from ‘void*’ to ‘int’ loses precision
>> source/gameengine/Converter/BL_BlenderDataConversion.cpp:1911: error: 
>> cast from ‘void*’ to ‘int’ loses precision
>> Ken
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> 
> 
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