[Bf-committers] Re: CVS
commit: blender/source/gameengine/BlenderRoutines
BL_KetsjiEmbedStart.cpp
blender/source/gameengine/Converter BL_BlenderDataConversion.cpp
KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h
blender/source/gameengine/Ketsji
KX_ISceneConverter.h KX_KetsjiEngine.cpp KX_KetsjiEngine.h
Ken Hughes
khughes at pacific.edu
Thu Nov 30 20:44:41 CET 2006
Erwin:
It compiles OK now. Thanks.
Ken
erwin at erwincoumans.com wrote:
>
> Hi Ken,
> Can you do a cvs update and see if that fixes the problem?
> Thanks,
> Erwin
>
> Ken Hughes writes:
>> Erwin Coumans wrote:
>>> erwin (Erwin Coumans) 2006/11/30 01:19:15 CET
>>> Modified files:
>>>
>>> blender/source/gameengine/BlenderRoutines
>>> BL_KetsjiEmbedStart.cpp
>>> blender/source/gameengine/Converter
>>>
>>> BL_BlenderDataConversion.cpp
>>> KX_BlenderSceneConverter.cpp
>>> KX_BlenderSceneConverter.h blender/source/gameengine/Ketsji
>>> KX_ISceneConverter.h
>>> KX_KetsjiEngine.cpp
>>> KX_KetsjiEngine.h
>>
>> This patch causes a compile error on 64-bit systems:
>> source/gameengine/Converter/BL_BlenderDataConversion.cpp:1910: error:
>> cast from ‘void*’ to ‘int’ loses precision
>> source/gameengine/Converter/BL_BlenderDataConversion.cpp:1911: error:
>> cast from ‘void*’ to ‘int’ loses precision
>> Ken
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>
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