[Bf-committers] Arabic interface

Drip Stone wisitvenita at gmail.com
Fri Nov 24 21:47:20 CET 2006


I think you should provide corresponding font file for the coders to test

On 11/24/06, M. Bashir Al-Noimi <hali83 at cec.sy> wrote:
>
> Matt Ebb wrote:
>
> > This may be the biggest hurdle, everywhere in Blender just assumes
> > left to right. Do you know details on the specifics of how to make
> > this work?
> This is Visual C++ documentation display how you can appear the
> characters in Bidi mode (Right To Left)
>
> http://search.msdn.microsoft.com/search/Redirect.aspx?title=SetLayout&url=http://msdn.microsoft.com/library/en-us/gdi/devcons_5upg.asp
>
> >
> > i.e. is it enough to just start at the last character of the string
> > and draw one character after the other, right to left, until you reach
> > the start of the string?
> no ... it's not enough
> > Do the Arabic characters work this way with each character
> > independent, or do they need special ligatures (connected characters
> > as in cursive script)?
> >
> > From what I've briefly seen of Arabic, many characters change their
> > appearance based on whether they are at the start, middle, or end of
> > the word.
> yes ... Arabic has special situation its need to change their appearance
> based on whether they are at the start, middle, or end of the word
> > Is this handled by the input system and encoded in the .po file, or
> > does it need to be handled by Blender? Blender currently has no
> > functionality like that at all.
> >
> only it needed for Blender, po format accept Arabic characters without
> any problem, we've translated whole KDE suit without any problems (see:
> http://arabeyes.org/)
>
> --
> Best Regards تحياتي
> Muhammad Bashir Al-Noimi محمد بشير النعيمي
>
> مدونتي My Blog
> http://www.hali-sy.com/blog
>
>
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