[Bf-committers] Help request build systems for Bullet 2.x upgrade
Kent Mein
mein at cs.umn.edu
Mon Nov 20 23:34:38 CET 2006
In reply to erwin at erwincoumans.com (erwin at erwincoumans.com):
For the makefiles,
Are the new bullet lib names changing?
or is it still libbulletdyn.a and libbullet.a?
If they change you will need to edit source/makefile and find those
and modify/add to it/remove as needed.
Then just do something similar to the Makefiles that are in the current
extern/bullet dir, and modify the extern/Makefile to use bullet2 instead of
bullet.
(I can help if you have any questions with it)
I can also try to help with scons/cmake if needed as well.
Kent
>
> Hi,
>
> I'm planning to upgrade Blender to use the latest Bullet 2.x Physics
> engine. All filenames and folders in Bullet have changed. This means the
> build systems all have to be changed as well...
>
> Basically, extern/bullet2 is the new location. Also, the include path is
> now just the src folder.
>
> My plan is:
>
> 1) disable the game engine for all platforms and all build systems
> 2) check in the working version of the game engine Bullet integration
> 3) Upgrade one build system at a time. Some help can be used for this step
>
> Note that extern/bullet becomes obsolete, and after step (1), all files in
> that folder will be removed. Unfortunately CVS doesn't allow folder
> deletion, so some 'CVS Surgery' is needed. (Hans?).
>
> Please let me know if this causes trouble,
>
> Are there some volunteers that can help with one of the build systems
> (Makefile, SCONS, CMake, MSVC projectfiles), once step 2 is done?
>
> Thanks,
> Erwin
>
> PS: after this, I will add the C-API, which works with Bullet 2.x
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--
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http://www.cs.umn.edu/~mein
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