[Bf-committers] Re: duplicated hotkeys? (Doug Ollivier)

wit3k wit3k at buziaczek.pl
Sun May 7 18:24:03 CEST 2006


Im signing under this idea. Using standard hotkeys would be nice
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Today's Topics:

   1. duplicated hotkeys? (Doug Ollivier)


----------------------------------------------------------------------

Message: 1
Date: Sun, 07 May 2006 15:11:20 +1200
From: Doug Ollivier <doug at mudpuddle.co.nz>
Subject: [Bf-committers] duplicated hotkeys?
To: bf-blender developers <bf-committers at projects.blender.org>
Message-ID: <445D6558.5050206 at mudpuddle.co.nz>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi guys, I am really curious as to why a whole pile of hotkeys have been 
duplicated around the interface.

Save is Ctrl+S (in object mode) and Ctrl+W (In all modes)

U is undo, while Ctrl+Z is undo.

There are a number of standard hotkeys shared by "most" software. 
blender uses some of them, but not all.

Now I am not trying to say blender should be standardised to other 
software.  But when standards are conflicting within blender itself, its 
a bit crazy.  we have run out of hotkeys haven't we?  how many are there 
which have been made redundant by another key?

I have noticed these hotkeys more as I have begun using a whole pile of 
software programs, (not 3d software, but all sorts of software, page 
layout stuff, 3d stuff, painting stuff)  they are all fairly 
interchangeable with hotkeys.

is there an intention within blender development to become more standad 
in hotkeys? or is this not considered important?

Doug (Alltaken)


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