[Bf-committers] GSOC projects

Tom M letterrip at gmail.com
Thu May 4 02:37:41 CEST 2006

Personally I hope you'll apply for the hair related tools.

>  1. A new mesh/animation tool that would permit morphing from one mostly

That seems a fairly small project

>  2. Try to develop a full non-photorealistic rendering engine that can
>  do cartoon, painterly, and various pencil sketching renderings.

There is a GPLed engine for NPR doesn't do painterly effects that I'm aware of


>  3. Implement easier controls for hair styles and possibly some simulation
> for  hair deformation. I skimmed through some of the paper on the competitive
>  analysis wiki page. This one I'm still working out what the goal will look
> like. Some preliminary ideas involve different hair guide shapes like points  and  different
>  types of field around curves.

This page?

Also look at the implementation done by Cinema 4D


the highlight tour on the left.

There are other nice hair implementations to look at which are interesting

shave and a haircut, and a few others that I can't think of off the
top of my head, but that I'll email you later if you like,


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