[Bf-committers] GSOC projects
Tom M
letterrip at gmail.com
Thu May 4 02:37:41 CEST 2006
Personally I hope you'll apply for the hair related tools.
> 1. A new mesh/animation tool that would permit morphing from one mostly
That seems a fairly small project
>
> 2. Try to develop a full non-photorealistic rendering engine that can
> do cartoon, painterly, and various pencil sketching renderings.
There is a GPLed engine for NPR doesn't do painterly effects that I'm aware of
http://freestyle.sourceforge.net/
> 3. Implement easier controls for hair styles and possibly some simulation
> for hair deformation. I skimmed through some of the paper on the competitive
> analysis wiki page. This one I'm still working out what the goal will look
> like. Some preliminary ideas involve different hair guide shapes like points and different
> types of field around curves.
This page?
http://mediawiki.blender.org/index.php/Competitive_Analysis/Particle_System
Also look at the implementation done by Cinema 4D
http://www.maxon.net/pages/products/c4d/modules/hair/hair_e.html
the highlight tour on the left.
There are other nice hair implementations to look at which are interesting
shave and a haircut, and a few others that I can't think of off the
top of my head, but that I'll email you later if you like,
LetterRip
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