[Bf-committers] Cloth Modifier Results Baking

Johnny Matthews johnny.matthews at gmail.com
Wed Mar 15 21:31:48 CET 2006


Aren't there a limited number of shape keys available?

zaz at visi.com wrote:
> Genscher and I are considering how we want to implement baking
> the results from the cloth modifier we're working on.  We've looked
> at softbody and fluid sim baking as examples.
>
> In softbody, the baking is done to its own data structures and those
> are stored and retrieved from the .blend.
>
> Fluid sim saves the result to a directory and the name of this
> directory is stored in the .blend.
>
> We were considering baking the results of the cloth modifier to
> shape keys.  There are some nice ease of use features provided
> by baking to shape keys, like allowing the user to tweak the
> results of the cloth modifier without having to run the entire
> simulation again.  There may also be some programming efficiencies
> here as I assume there's some support functions we could use
> to more easily store our results.
>
> Are there technical reasons we shouldn't use shapke keys ?  Are
> there problems making potentially thousands of shape keys on one
> object to store the results ?
>
> TIA for any input you might have.
>
> --
> Todd Koeckeritz, zaz at visi.com
>
> Surfin' the Web with an ActiveX enabled browser is kindof like having
> to worry about getting shot everytime you knock on a door.
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>   


-- 
Johnny Matthews
johnny.matthews at gmail.com



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