[Bf-committers] Looking into HFSM and blender

Nathan Letwory jesterking at letwory.net
Mon Jul 24 11:56:09 CEST 2006


On Pe 21.7.2006 0:48, Paul Gavazzi kirjoitti:
>
> On 20-Jul-06, at 4:26 PM, Ton Roosendaal wrote:
>
>> What I saw of XSI's behaviour editor is really not something I'd do
>> with the current Node editor from scratch... you probably could
>> first design it entirely script based, as a new Python module. And
>> then use a Python-Node tree editor to have a more visual editing of
>> the linked scripts.
>> That latter idea is what I've discussed with Nathan Letwory, who
>> worked on Py-node. Not sure where this code is now btw!
>
> Exactly what I wanted to do (can you read my mind?). Completely
> script-based would really please me as an implementation. Nathan, any
> info on Py-node? But I will try to code it this way.

Hi Paul,

I've been working on pyNodes indeed. I've been also 'away' for a bit, but
slowly getting back on track concerning Blender development. During my
off-time there have been some big changes in the code I also have touched
for pyNodes, which resulted in nice merge conflicts the other day.

I'm still waiting to get proper internet access in my new appartement, but
I'll be working on it again when that's in place. Until then you can at
least feast your eyes (*cough*) on
http://www.letwory.net/albums/v/Rt/Noodles/ (note: the screenshots are
old-ish, not reflecting the 'current' state).

Regards,

/Nathan



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