[Bf-committers] Looking into HFSM and blender

Branan Riley branan at gmail.com
Mon Jul 24 22:25:29 CEST 2006


I'd like to talk to you about how you implemented variable numbers of inputs
and outputs for the PyNodes. I'm working on low-level shader nodes, and I'd
like to be able to set up variable numbers of inputs/outputs on a "diffuse
shader" node in the MatNodes (same with specular shaders). If you don't mind
going over it, I'd be very grateful.

Branan


On 7/24/06, Nathan Letwory <jesterking at letwory.net> wrote:
>
>
> On Pe 21.7.2006 0:48, Paul Gavazzi kirjoitti:
> >
> > On 20-Jul-06, at 4:26 PM, Ton Roosendaal wrote:
> >
> >> What I saw of XSI's behaviour editor is really not something I'd do
> >> with the current Node editor from scratch... you probably could
> >> first design it entirely script based, as a new Python module. And
> >> then use a Python-Node tree editor to have a more visual editing of
> >> the linked scripts.
> >> That latter idea is what I've discussed with Nathan Letwory, who
> >> worked on Py-node. Not sure where this code is now btw!
> >
> > Exactly what I wanted to do (can you read my mind?). Completely
> > script-based would really please me as an implementation. Nathan, any
> > info on Py-node? But I will try to code it this way.
>
> Hi Paul,
>
> I've been working on pyNodes indeed. I've been also 'away' for a bit, but
> slowly getting back on track concerning Blender development. During my
> off-time there have been some big changes in the code I also have touched
> for pyNodes, which resulted in nice merge conflicts the other day.
>
> I'm still waiting to get proper internet access in my new appartement, but
> I'll be working on it again when that's in place. Until then you can at
> least feast your eyes (*cough*) on
> http://www.letwory.net/albums/v/Rt/Noodles/ (note: the screenshots are
> old-ish, not reflecting the 'current' state).
>
> Regards,
>
> /Nathan
>
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