[Bf-committers] Game engine crashes in Linux

Jean Montambeault iaminnocent at videotron.ca
Thu Jul 6 05:57:14 CEST 2006


Ton Roosendaal wrote:
> Hi,
>
> Several different users report a crash in the code that detects opengl 
> options:
>
> ....
> Detected GL_ARB_texture_env_combine
> Detected GL_ARB_texture_cube_map
> Segmentation fault
>
> It is in:
> Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
>
> Who here can redo this crash for a decent stacktrace or even a solution?
>
> Tracker:
> http://projects.blender.org/tracker/index.php?func=detail&aid=4621&group_id=9&atid=125 
>
>
>
> -Ton-
>
> -------------------------------------------------------------------------- 
>
> Ton Roosendaal  Blender Foundation ton at blender.org http://www.blender.org
>
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>
I don't know how to do what you're asking but have a look at this thread :
http://blenderartists.org/forum/showthread.php?t=68919&highlight=linux
It explains the solution by adding a symbolic link for ATI proprietary 
drivers.

Jean


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