[Bf-committers] Re: Release 2.41 AHOY!

Michael Weirauch dev at m-phasis.de
Tue Jan 24 22:54:05 CET 2006


Hi all.

After some struggling and ugly stuff for getting the gameengine to compile.

If it's not too late, yet:

http://ghost.m-phasis.de/files/blender-2.41-zeta-1.1-i386.zip
(No intl, player, fluidsim.)

Michael

On 2006-01-24 at 09:40:47 [+0100], Michael Weirauch <dev at m-phasis.de> wrote:
> 
> On 2006-01-24 at 01:06:17 [+0100], amd at erwincoumans.com wrote:
> > 
> > Hi,
> > 
> > No game engine? Most of the 2.41 updates are game engine related.
> > Is there any hardware OpenGL available for Zeta? Nvidia, ATI?
> 
> Hi,
> 
> I can try to give the gameengine a try. But I do remember always having 
> issues
> to compile it.
> And well, there is some expereimental NVidida hw-OpenGL support, but that's
> all, currently.
> 
> Michael
> 
> > Thanks,
> > Erwin
> > 
> >  
> > 
> >  
> > 
> > Michael Weirauch writes:
> > 
> > > 
> > > On 2006-01-23 at 21:48:35 [+0100], Ton Roosendaal <ton at blender.org> 
> > > wrote:
> > >> Hi all,
> > >> 
> > >> Let's give it a try... freeze cvs completely, and enable our release
> > >> builders to make the binaries!
> > >> 
> > >> As usual, just notify me or Kent or Nathan, we can put it on the d/l
> > >> server.
> > >> We try to get this out tomorrow euro daytime... :)
> > > 
> > > If you like to publish the (experimental) ZETA port:
> > > 
> > > http://ghost.m-phasis.de/files/blender-2.41-zeta-1.1-i386.zip
> > > (No intl, gameengine, player, fluidsim.)
> > > 
> > > I/we still need to get the diffs in at some time. ;)
> > > 
> > > Michael
> > >  
> > >> Thanks!
> > >> 
> > >> -Ton-
> > >> 
> > >> -----------------------------------------------------------------------
> > >> -
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> >  
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