[Bf-committers] Re: Release 2.41 AHOY!

Michael Weirauch dev at m-phasis.de
Tue Jan 24 09:40:47 CET 2006


On 2006-01-24 at 01:06:17 [+0100], amd at erwincoumans.com wrote:
> 
> Hi,
> 
> No game engine? Most of the 2.41 updates are game engine related.
> Is there any hardware OpenGL available for Zeta? Nvidia, ATI?

Hi,

I can try to give the gameengine a try. But I do remember always having issues
to compile it.
And well, there is some expereimental NVidida hw-OpenGL support, but that's 
all, currently.

Michael

> Thanks,
> Erwin
> 
>  
> 
>  
> 
> Michael Weirauch writes:
> 
> > 
> > On 2006-01-23 at 21:48:35 [+0100], Ton Roosendaal <ton at blender.org> wrote:
> >> Hi all,
> >> 
> >> Let's give it a try... freeze cvs completely, and enable our release
> >> builders to make the binaries!
> >> 
> >> As usual, just notify me or Kent or Nathan, we can put it on the d/l
> >> server.
> >> We try to get this out tomorrow euro daytime... :)
> > 
> > If you like to publish the (experimental) ZETA port:
> > 
> > http://ghost.m-phasis.de/files/blender-2.41-zeta-1.1-i386.zip
> > (No intl, gameengine, player, fluidsim.)
> > 
> > I/we still need to get the diffs in at some time. ;)
> > 
> > Michael
> >  
> >> Thanks!
> >> 
> >> -Ton-
> >> 
> >> ------------------------------------------------------------------------
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>  
> 
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