[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src drawmesh.c

Mal mal at candomultimedia.com
Sun Jan 15 18:03:37 CET 2006

>>  Replaced. GL_LINEAR with GL_NEAREST, so no
>>interpolation is done.
>>  From my tests, this runs a heap faster with
>>software openGL (Mesa) since it dosent have to
>>intepolate any pixels- think Doom/QuakeI..
>Isn't it also much crappier?
Can you check if the OpenGL software renderer is being used, and if so, 
choose the faster ( GL_NEAREST ) option, and if it's hardware OpenGL, 
choose GL_LINEAR?


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