[Bf-committers] CVS build wacked for osx

Arne Schmitz arne.schmitz at mmweg.rwth-aachen.de
Mon Jan 9 08:33:41 CET 2006

Am Montag, 9. Januar 2006 02:59 schrieb Erwin Coumans:
> Could you try to add bgl:: to glDeleteObjectARB in BL_Shader.cpp. So it
> becomes bgl::glDeleteObjectARB? Same for the others.
> If it doesn't work, is there any OS-X experts who can help out?

Does blender use glew? Maybe it should consider doing so... :-) That usually 
helps with these Problems.


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