[Bf-committers] CVS build wacked for osx

Jasper Mine jaspermine at earthlink.net
Wed Jan 11 11:18:56 CET 2006


OSX 10.4.4 is out and no more menu bar ckicking.  The Nvidea pop up  
menu bug has been fixed, and blender seems to run quite fast.

JS


On Jan 9, 2006, at 12:41 AM, trip somewhere wrote:

> I am on 10.4.3 the awaited 10.4.4 to fix the new opengl bug for
> blender and maya is suppose to come out soon but no clue yet.. As for
> the files, how can I test toi see where they are ??
>
> On 1/9/06, Stealth Apprentice <stealthapprentice at yahoo.com> wrote:
>> According to this -
>>
>> http://homepage.mac.com/arekkusu/bugs/GLInfo.html
>>
>> The extensions noted below only work on OSX 10.4.3 (or
>> greater i presume :)
>>
>> Have you got all the latest upgrades & header files
>> etc.?
>>
>> --- Erwin Coumans <erwin at erwincoumans.com> wrote:
>>
>>>
>>> Hi,
>>>
>>> Could you try to add bgl:: to glDeleteObjectARB in
>>> BL_Shader.cpp. So it
>>> becomes bgl::glDeleteObjectARB? Same for the others.
>>>
>>> If it doesn't work, is there any OS-X experts who
>>> can help out?
>>>
>>> Thanks,
>>> Erwin
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "trip somewhere" <trip0o at gmail.com>
>>> To: <bf-committers at blender.org>
>>> Sent: Sunday, January 08, 2006 1:04 PM
>>> Subject: [Bf-committers] CVS build wacked for osx
>>>
>>>
>>> I know new stuff was added to BF non orange for the
>>> game engine.. Here
>>> is a console error for osx scons
>>>
>>> ravens-power-mac-g5:~/bf/bf-blender/glslblender
>>> raven$
>>>
>> /System/Library/Frameworks/Python.framework/Versions/2.3/bin/scons
>>> scons: Reading SConscript files ...
>>> targets =  []
>>> arguments =  {}
>>> /Users/raven/bf/bf-blender/glslblender
>>> Using config file: config.opts
>>> externs...
>>> bftgl
>>> scons: done reading SConscript files.
>>> scons: Building targets ...
>>> gcc -pipe -fPIC -funsigned-char -ffast-math
>>> -mpowerpc -mtune=G4 -O2
>>> -Wall -D_THREAD_SAFE -DWITH_QUICKTIME
>>> -DGAMEBLENDER=1 -DUSE_BULLET
>>> -DUSE_SUMO_SOLID -DNDEBUG -DBUILD_TIME='"15:58:46"'
>>> -DBUILD_DATE='"2006-01-08"' -DBUILD_TYPE='"dynamic"'
>>> -DNAN_BUILDINFO
>>> -DBUILD_PLATFORM='"darwin"' -c -o
>>>
>> /Users/raven/bf/bf-blender/build/darwin/source/creator/ 
>> dynamic_buildinfo.o
>>> source/creator/buildinfo.c
>>> g++ -pipe -fPIC -funsigned-char -ffast-math
>>> -mpowerpc -mtune=G4 -O2
>>> -Wall -D_THREAD_SAFE -DWITH_QUICKTIME
>>> -DGAMEBLENDER=1 -DUSE_BULLET
>>> -DUSE_SUMO_SOLID -DNDEBUG
>>>
>> -I/Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter
>>> -Isource/gameengine -Isource/gameengine
>>> -Isource/kernel/gen_system
>>> -Iintern/string -Iintern/guardedalloc
>>> -Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer
>>> -Iintern/bmfont
>>> -Iintern/SoundSystem -Iintern/SoundSystem/include
>>> -Iintern/SoundSystem/openal
>>> -Iintern/SoundSystem/dummy
>>> -Iintern/SoundSystem/intern
>>> -Isource/gameengine/Converter
>>> -Isource/gameengine/BlenderRoutines
>>> -Isource/blender/imbuf
>>> -Iintern/moto/include -Isource/gameengine/Ketsji
>>> -Isource/gameengine/Ketsji/KXNetwork
>>> -Isource/blender/blenlib
>>> -Isource/blender/blenkernel -Isource/blender
>>> -Isource/blender/include
>>> -Isource/blender/makesdna
>>> -Isource/gameengine/Rasterizer
>>> -Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer
>>> -Isource/gameengine/GameLogic
>>> -Isource/gameengine/Expressions
>>> -Isource/gameengine/Network
>>> -Isource/gameengine/SceneGraph
>>> -Isource/gameengine/Physics/common
>>> -Isource/gameengine/Physics/Bullet
>>> -Isource/gameengine/Physics/BlOde
>>> -Isource/gameengine/Physics/Dummy
>>> -Isource/gameengine/Physics/Sumo
>>> -Isource/gameengine/Physics/Sumo/Fuzzics/include
>>> -Isource/gameengine/Network/LoopBackNetwork
>>> -Isource/blender/misc
>>> -Isource/blender/blenloader
>>>
>> -I/System/Library/Frameworks/Python.framework/Versions/2.3/include/ 
>> python2.3
>>> -Iextern/solid -Iextern/bullet
>>> -Iextern/bullet/LinearMath
>>> -Iextern/bullet/Bullet
>>> -Iextern/bullet/BulletDynamics -c -o
>>>
>> /Users/raven/bf/bf-blender/build/darwin/source/gameengine/ 
>> Converter/BL_Shader.o
>>> source/gameengine/Converter/BL_Shader.cpp
>>> source/gameengine/Converter/BL_Shader.h: In
>>> constructor
>>> `BL_Shader::BL_Shader(int, PyTypeObject*)':
>>> source/gameengine/Converter/BL_Shader.h:46: warning:
>>> 'BL_Shader::fragProg' will be initialized after
>>> source/gameengine/Converter/BL_Shader.h:41: warning:
>>>   'bool BL_Shader::mOk'
>>> source/gameengine/Converter/BL_Shader.cpp:28:
>>> warning:   when initialized
>>> here
>>> source/gameengine/Converter/BL_Shader.cpp: In
>>> destructor `virtual
>>> BL_Shader::~BL_Shader()':
>>> source/gameengine/Converter/BL_Shader.cpp:62: error:
>>> 'glDeleteObjectARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:66: error:
>>> 'glDeleteObjectARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:70: error:
>>> 'glDeleteObjectARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:78: error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function `bool
>>> BL_Shader::LinkProgram()':
>>> source/gameengine/Converter/BL_Shader.cpp:91: error:
>>> 'glCreateShaderObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:92: error:
>>> 'glShaderSourceARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:93: error:
>>> 'glCompileShaderARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:94: error:
>>> 'glGetObjectParameterivARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:109:
>>> error:
>>> 'glCreateProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:110:
>>> error:
>>> 'glAttachObjectARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:113:
>>> error:
>>> 'glLinkProgramARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function `void
>>> BL_Shader::printInfo(unsigned int)':
>>> source/gameengine/Converter/BL_Shader.cpp:139:
>>> error:
>>> 'glGetObjectParameterivARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:146:
>>> error:
>>> 'glGetInfoLogARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetSource(PyObject*,
>>> PyObject*, PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:300:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:309:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PydelSource(PyObject*,
>>> PyObject*, PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:322:
>>> error:
>>> 'glDeleteObjectARB' was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:332:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::Pyvalidate(PyObject*,
>>> PyObject*, PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:365:
>>> error:
>>> 'glValidateProgramARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:366:
>>> error:
>>> 'glGetObjectParameterivARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetSampler(PyObject*,
>>> PyObject*, PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:388:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform1f(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:434:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:441:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:442:
>>> error: 'glUniform1fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform2f(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:466:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:473:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:474:
>>> error: 'glUniform2fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform3f(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:498:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:505:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:506:
>>> error: 'glUniform3fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform4f(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:530:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:537:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:538:
>>> error: 'glUniform4fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform1i(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:561:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:568:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:569:
>>> error: 'glUniform1iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform2i(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:592:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:599:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:600:
>>> error: 'glUniform2iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform3i(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:623:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:630:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:631:
>>> error: 'glUniform3iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniform4i(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:653:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:660:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:661:
>>> error: 'glUniform4iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniformfv(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:685:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:706:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:707:
>>> error: 'glUniform2fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:712:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:713:
>>> error: 'glUniform3fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:718:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:719:
>>> error: 'glUniform4fARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniformiv(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:752:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:773:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:774:
>>> error: 'glUniform2iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:779:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:780:
>>> error: 'glUniform3iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp:785:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:786:
>>> error: 'glUniform4iARB'
>>> was not declared in this scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniformMatrix4(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:826:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:839:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:840:
>>> error:
>>> 'glUniformMatrix4fvARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp: In member
>>> function
>>> `PyObject* BL_Shader::PysetUniformMatrix3(PyObject*,
>>> PyObject*,
>>> PyObject*)':
>>> source/gameengine/Converter/BL_Shader.cpp:873:
>>> error:
>>> 'glGetUniformLocationARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:886:
>>> error:
>>> 'glUseProgramObjectARB' was not declared in this
>>> scope
>>> source/gameengine/Converter/BL_Shader.cpp:887:
>>> error:
>>> 'glUniformMatrix3fvARB' was not declared in this
>>> scope
>>> scons: ***
>>>
>> [/Users/raven/bf/bf-blender/build/darwin/source/gameengine/ 
>> Converter/BL_Shader.o]
>>> Error 1
>>> scons: building terminated because of errors.
>>> ravens-power-mac-g5:~/bf/bf-blender/glslblender
>>> raven$
>>> _______________________________________________
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>>>
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>>>
>>>
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>>
>>
>>
>>
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