[Bf-committers] Re: CVS commit: blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/intern/source ray.c zbuf.c blender/source/blender/src buttons_shading.c

Martin Poirier theeth at yahoo.com
Sat Feb 4 18:20:00 CET 2006

--- GSR <gsr.b3d at infernal-iceberg.com> wrote:

> Hi,
> ton at blender.org (2006-02-04 at 1607.49 +0100):
> >   New Material option: "OnlyCast". This makes the
> object only cast shadows,
> >   not show up in renders, nor being mirrored.
> Now that you touch that part... is there a way
> (already or "todo") to
> get objects that cast shadows into normal ones,
> receive shadows from
> normal ones, but do not cast or receive shadows from
> objects of the
> same kind? Days ago someone was asking in IRC how to
> get such objects,
> so he would be able to have grounds that receive
> shadows from other 3D
> items, stand ins that cast shadows into 3D items,
> but do not cast to
> the ground (thus affecting shadow intensity from
> original footage).


Unless I've misuderstood, disabling Traceable and
ShadowBuf and using ZTransp with Alpha=0 should do


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