[Bf-committers] Re: CVS commit: blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/intern/source ray.c zbuf.c blender/source/blender/src buttons_shading.c

GSR gsr.b3d at infernal-iceberg.com
Sat Feb 4 18:06:14 CET 2006

ton at blender.org (2006-02-04 at 1607.49 +0100):
>   New Material option: "OnlyCast". This makes the object only cast shadows,
>   not show up in renders, nor being mirrored.

Now that you touch that part... is there a way (already or "todo") to
get objects that cast shadows into normal ones, receive shadows from
normal ones, but do not cast or receive shadows from objects of the
same kind? Days ago someone was asking in IRC how to get such objects,
so he would be able to have grounds that receive shadows from other 3D
items, stand ins that cast shadows into 3D items, but do not cast to
the ground (thus affecting shadow intensity from original footage).


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