[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel
BKE_blender.h BKE_colortools.h BKE_image.h BKE_library.h BKE_utildefines.h
blender/source/blender/blenkernel/intern colortools.c image.c library.c
node.c node_composite.c packedFile.c scene.c texture.c ...
Carsten Wartmann
carsten.wartmann at imago-viva.de
Thu Dec 21 13:43:52 CET 2006
Ton Roosendaal wrote:
[...]
> Log:
> The Big Image refactor!
Wow, just in time before I wrote about in my book ;-)
- I used a small sequence, setting the start/end/cyclic in the
ImageWindow, all fine, plays there.
The I used that image(sequence) as texture on a material and had to set
all again?
- sequences are not working with "TexFace" Materials?
- I was not expecting to see the sequence played on a UV Mapped Object
in Potatoe-Mode, but was still hoping. Maybe later?
- And will this refactoring make image sequences in the GameEngine possible?
Best Regards,
Carsten
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