[Bf-committers] Image refactor

Ton Roosendaal ton at blender.org
Mon Dec 11 14:17:49 CET 2006


Hi,

Forgot to mention this:

- Sequence frame advance reloads in Image Window
- Sequence flipbook playback in Image Window

-Ton-

On 11 Dec, 2006, at 14:12, Ton Roosendaal wrote:

> Hi,
>
> To have a well integrated multi-layer image in/out (openexr) in  
> Blender, I have to tackle the Image  handling in Blender. This relates  
> to several areas, like UV Image window, backdrop image, textures,  
> composite nodes...
>
> It's also time to cleanup Image usage some, so I'd like to ensure we  
> can do this:
>
> - Packed file support for images and multilayer files.
> - Option to repack images (like after painting).
>
> - Better animated sequence support (so 1 Image block can be used by 2  
> textures to show different frames).
> - Autosave for changed images in sequences on frame advance (like for  
> painting masks).
>
> - Multilayer: should work in all of Blender, with the optional menus  
> to pick a layer/pass.
> - Support for multilayer sequences (like in compo nodes).
>
> - Support procedural images; like for UV test patterns, or just a  
> black image. Such images are never saved, but generated again when  
> used.
> - Render Result or Composite Viewer are also a special kind of  
> 'procedural images'. Should be easier to make a connection to Image,  
> so you can have multiple viewers showing images in a UV Image window.
> - Easy/quick conversion of procedural to packed or saved files.  
> Example; a Bake can create own procedural Images, and when you're  
> satisfied you can save it all in 1 go.
>
> Not sure if I can code it all now, but i can get the API for Images  
> prepared for it.
> Any more suggestions & feedback is welcome. :)
>
> -Ton-
>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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>
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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