[Bf-committers] Re: Re: render passes & workflow

GSR gsr.b3d at infernal-iceberg.com
Thu Dec 7 19:58:17 CET 2006


Hi,
carsten.wartmann at imago-viva.de (2006-12-07 at 1857.43 +0100):
> Ton Roosendaal schrieb:
> > Hi,
> > It even has images! But also read the text, like in bottom "todo".
> 
> How about a Edge (as in Outline-Edge) "Pass" (I guess it is some postproc).

Check http://ati.amd.com/developer/JasonM_Shading.pdf to see visual
demos of such different effects based in normal (slides 27, 65-69),
object ID, depth (27, 65-69), shadows (67-69), material ID (70-71, not
avaliable in Blender... yet? :] ). The slides also provide Edge
processing in 74 and a couple of screenshots of a game in 76.

Edge detect and mix nodes are your friends, and if not, it just
looking for better edge detector or a tracer node.

GSR
 


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