[Bf-committers] Re: render passes & workflow
Simon Clitherow
aphex at nildram.co.uk
Mon Dec 18 20:38:24 CET 2006
Hi Ton (et al),
I've been playing with the render passes recently and I think I may
have found a small error - currently in the shadow pass, any object
that is set to shadeless is rendered black (ie. in shadow) whereas
I believe shadeless is the equivalent of 'no shadow' since, IMHO, the
most common thing to do with a shadow pass is to multiply this layer
over diffuse or so. Currently it feels like it should be renamed to
'light pass' :P
Please let me know if I'm missing the purpose of the shadow pass.
Simon
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