[Bf-committers] GSOC Projects

Chris Want cwant at ualberta.ca
Tue Apr 18 16:09:29 CEST 2006


>   1. Render farm. - antont used an IRC bot to manage the rendering for
>      orange.
>      Would be good to make a renderfarm that communicated over IRC, and
>      used python to pack, make local, compress the blend for renderfarm
>      uploading.
>      This isnt that hard to do realy, so Id expect whoever worked on it
>      to get this one to a realy useable state.
>      - A renderfarm for all new blender installs would be a lot of bang
>      for buck.

I guess the question I would have is: why don't we just use antont's
renderfarm code?

>   2. BVH Intergration. - Take what we have (imports motion to empties)
>      and use it to create armature actions.
>      Also add features to blender for editing and cleaning up BVH's,
>      and make it useable for similar cases as MotionBuilder.
>      (Add IPO curve fitting, so bvh ipo's can have smooth curves made
>      from the BVH ,KeyFrame each frame) -c or python

Added.

>   1. Render->uv baking.
>      So pixels from a render can be backed into a UV texture.
>      This feature is useful for game/realtime content, would have

I'm not sure I understand this. Isn't the node stuff capable of this?

>   2. Extended ID properties, as discussed here.
>      
> http://en.wikibooks.org/wiki/Blender_3D:_Blending_Into_Python/CustomProperties 

Is Brecht working on this, as Tom suggested?

Chris


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