[Bf-committers] GSOC Projects
Chris Want
cwant at ualberta.ca
Tue Apr 18 16:09:29 CEST 2006
> 1. Render farm. - antont used an IRC bot to manage the rendering for
> orange.
> Would be good to make a renderfarm that communicated over IRC, and
> used python to pack, make local, compress the blend for renderfarm
> uploading.
> This isnt that hard to do realy, so Id expect whoever worked on it
> to get this one to a realy useable state.
> - A renderfarm for all new blender installs would be a lot of bang
> for buck.
I guess the question I would have is: why don't we just use antont's
renderfarm code?
> 2. BVH Intergration. - Take what we have (imports motion to empties)
> and use it to create armature actions.
> Also add features to blender for editing and cleaning up BVH's,
> and make it useable for similar cases as MotionBuilder.
> (Add IPO curve fitting, so bvh ipo's can have smooth curves made
> from the BVH ,KeyFrame each frame) -c or python
Added.
> 1. Render->uv baking.
> So pixels from a render can be backed into a UV texture.
> This feature is useful for game/realtime content, would have
I'm not sure I understand this. Isn't the node stuff capable of this?
> 2. Extended ID properties, as discussed here.
>
> http://en.wikibooks.org/wiki/Blender_3D:_Blending_Into_Python/CustomProperties
Is Brecht working on this, as Tom suggested?
Chris
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