[Bf-committers] Re: [Bf-blender-cvs] CVS commit:blender/extern/bFTGL/make/msvc_7_0 ftgl_static_lib.vcprojblender/extern/bullet/make/msvc_7_0 Bullet3_vc7.vcprojblender/extern/bullet/make/msvc_7_0/DynamicsBulletDynamics_vc7.vcproj blender/extern/ma

Jacques Beaurain jacques.beaurain at gmail.com
Tue Apr 18 04:33:28 CEST 2006


I agree fully with all Joseph's points and want to add the following.

Why is there extern, intern and blender solutions? Is it not better to
combine everything in one solution and set up the dependencies
properly?

The problem with the automatic conversion to vc8 is that the compile
and linker flags usually need tweeking as well and you have to redo
this everytime you update from CVS.

The ideal solution would be to use scons's ability to generate vcproj
files (I recently stumbled upon this:
http://www.gamedev.net/community/forums/topic.asp?topic_id=315034&whichpage=1&#2019592)
This will take a little bit of Python work but I think it can be done.
One can then specify the version you want in the config files and the
do something like the following after a cvs update:

scons buildvcproj

my 2c.

J


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