[Bf-committers] Fwd: [ bf-blender-Game Engine-4063 ] Blender
crashes on "start game" with ATI driver
Ton Roosendaal
ton at blender.org
Mon Apr 3 10:24:16 CEST 2006
Hi Engine coders,
I saw this already twice in a report; crash in bgl::InitExtensions().
> http://projects.blender.org/tracker/?
> func=detail&atid=306&aid=4063&group_id=9
Both were ATI cards though.
-Ton-
> (gdb) run
> Starting program: /usr/bin/blender
> [Thread debugging using libthread_db enabled]
> [New Thread 46912541634400 (LWP 12267)]
> Using Python version 2.4
> Detected GL_ARB_texture_env_combine
> Detected GL_ARB_texture_cube_map
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 46912541634400 (LWP 12267)]
> 0x00002aaab7d76d30 in ?? ()
> (gdb) backtrace
> #0 0x00002aaab7d76d30 in ?? ()
> #1 0x00000000008b8d0b in LinkExtensions () at
> RAS_GLExtensionManager.cpp:467
> #2 0x00000000008b937d in bgl::InitExtensions (debug=<value optimized
> out>)
> at RAS_GLExtensionManager.cpp:249
> #3 0x000000000084fe58 in StartKetsjiShell (area=0x12218a0,
> scenename=0x122e3b2 "Scene", maggie=0x12194f0, sipo=0x0,
> always_use_expand_framing=1) at BL_KetsjiEmbedStart.cpp:112
> #4 0x0000000000597f8a in start_game () at space.c:485
> #5 0x000000000051d82c in screenmain () at editscreen.c:564
> #6 0x00000000004edc1c in main (argc=1, argv=0x7fffffcfc188) at
> creator.c:592
> (gdb) quit
> The program is running. Exit anyway? (y or n) y
>
>
>
> ----------------------------------------------------------------------
>
> You can respond by visiting:
> http://projects.blender.org/tracker/?
> func=detail&atid=306&aid=4063&group_id=9
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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