[Bf-committers] Re: SDL versus OpenAL

Melchior FRANZ mfranz at aon.at
Sun Oct 30 12:29:27 CET 2005

* Campbell Barton -- Sunday 30 October 2005 12:17:
> OpenAL- 3D Sound Developed by Loki games (Died in the arse ages ago) Dev 
> was ment to continue though seems slow (there are 3 implementations
> [...] (On the OpenAL page there were only 2 examples of apps that use it
> (omitting blender)) - Examples of usage is 3d positional audio, (would
> work on 5.1 sound systems) , Doppler (blender uses this)

FWIW: The FlightGear flight simulator[1] switched to OpenAL one or two years
ago. It uses positional sound and Doppler etc. This works very well. I don't
know of any other implementation than that of the official http://www.openal.org/
site.  OpenAL is very actively developed, judging by the CVS commits. Rumors of
OpenAL dying are greatly exaggerated.  :-)


[1] http://www.flightgear.org/

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