[Bf-committers] please help to get the gameengine to compile/link

Erwin Coumans erwin at erwincoumans.com
Fri Oct 28 09:42:59 CEST 2005


Which platform does the gameengine give troubles ?

OS-X and windows seem to work ok.  Does anyone know what happened to the 
linux build recently?

I can fix the sinf/cosf, but which platform has problems with sinf/cosf ? Is 
it just a warning, or an error ?

Can someone please help ?

----- Original Message ----- 
From: "Ton Roosendaal" <ton at blender.org>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Friday, October 28, 2005 11:12 AM
Subject: [Bf-committers] more engine troubles...

> Hi,
> On linking I get a myriad of these warnings;
> ld: warning multiple definitions of symbol _tanhf
> /usr/lib/gcc/darwin/3.3/libstdc++.a(stubs.o) private external  definition 
> of _tanhf in section (__TEXT,__text)
> Bullet uses the float library (sinf, sqrtf, etc), which is not allowed. 
> This is not supported by all our platforms... if you want to use it,  you 
> have to wrap them behind ifdefs, and enable it only for exceptional 
> cases.
> Further; for makefiles I can still not compile without engine, OpenAL 
> errors...
> -Ton-
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org
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