blender data model (Re: py drawing to 3dview (Re: [Bf-committers]
User-defined Material Properties))
Toni Alatalo
antont at kyperjokki.fi
Wed Oct 26 16:56:30 CEST 2005
last message to here about this,
On Monday 24 October 2005 14:23, Toni Alatalo wrote:
> > instead. the idea is to continue using as much of the existing C code as
> > possible, to have the change done quickly (like in a couple of months).
one of the soya devs is working on something a bit similar (a yet another c++
game engine. he wants to learn) and is looking into using python numeric
data in c(++) and gave this link,
http://www.scripps.edu/mb/olson/people/sanner/html/Python/NumericTypemaps/index.html
i put that to newly created
http://mediawiki.blender.org/index.php/BlenderDev/PythonBlender and will put
bookmarks there if they happen to come across - anyone feel free to add
comments & whatever there, and take the code further of course .. i wont
before March.
> and now the time for this week is used!
> > ~Toni
> same.
again, perhaps having now used next weeks quota too.
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