Re: [Crystalblend-main] Crystal Space, CrystalBlend,
GameEngine: Discussion and Plans
hans at lambermont.dyndns.org
Mon Oct 17 18:43:49 CEST 2005
Herman Bruyninckx wrote:
> The "bad news" is: a good state machine implementation requires its own
> threads of execution, which implies some dependencies on an
> "operation system" interface (basically, an interface to "threads"). So,
> it's not something that is integrated into other software and on all
> platforms in a week.
I faced the same problem when I started the Blender Render Daemon open
source experiment at NaN. (one of its goals was to have this application
run on all Blender platforms, which was 8 at the time if I remember
well). I finally went for Netscape's NSPR
http://www.mozilla.org/projects/nspr/index.html , a.o. it has threading
support for all platforms on which netscape/mozilla etc. runs. Maybe it
is interesting for you too ?
http://hans.dse.nl/ () ASCII-ribbon campaign against vCards,
/\ HTML-mail and proprietary formats.
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