[Bf-committers] Meeting minutes May 1 + todo for release
Ton Roosendaal
ton at blender.org
Wed May 4 12:25:31 CEST 2005
Hi,
>> What are people's opinions on re-using this setting
>> for the default MMB
>> constrain co-ordinate system as well? I think it
>> could be quite nice.
>
>
> I agree, it would be nice.
>
> Could be done. Local in object mode could be a bit
> problematic but nothing too hard, and the rest is just
> making the selector always visible in the header.
>
> The problem is I don't have much time, sneaking this
> in would probably mean pushing back another week.
Let me have a look at this. :)
To verify; it will work like this:
- the header-menu "global, local, normal" will be always visible
- on MMB constraint click, it chooses the constraint as indicated with
the menu
(falling back to 'local' when 'normal' cannot work)
- on X, Y, Z hotkey, it uses the menu setting as well.
(successive X, Y, Z presses will cycle then, as usual)
- note that in Object Mode, with multiple objects selected, the first
choice will be limited to Global always.
Martin; I'll try to find a way for manipulators/transform to re-use
same code for detecting the "Normal" orientation.
-Ton-
>
> Martin
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
More information about the Bf-committers
mailing list