[Bf-committers] UV Editor Rewrite

Ton Roosendaal ton at blender.org
Tue Mar 22 13:32:15 CET 2005


Hi,

For the time being; just do not support UV (TFace). We can live with a  
HEmesh as primitive like curve/surface/mball, which also doesnt support  
UV texture.
HEmesh is for modeling pleasure first, concentrate on that. And make a  
good ALT+C convert option for downgrading it to normal Mesh.

Brecht here is 'owner' of the UV editor and features. I know he was  
already looking into a more flexible design in Blender, also for  
multiple layers of UV textures.

A next step then could be a generic UV texture system for all current  
primitive types...

-Ton-


On 22 Mar, 2005, at 4:19, joeedh wrote:

> Hi.  As far as I can tell, adding UV support to HEMesh will require a  
> full rewrite of the UV image editing window.
>
> I've posted some ideas for this on  
> http://wiki.blender.org/bin/view.pl/Blenderdev/WebHome .  I don't  
> really want to do this right now, so I'm just posting some ideas.
>
> Sounds a little time-consuming and boring, rewriting the image editing  
> window. . .*sigh* perhaps I'll just use python. . .
>
> joeedh
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>
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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