[Bf-committers] UV Editor Rewrite
Bart
bart at neeneenee.de
Tue Mar 22 13:40:45 CET 2005
What really is missing for the UV Editor is better support for Subsurf:
http://www.neeneenee.de/blender/features/#23
See additional ideas:
http://www.neeneenee.de/blender/features/#5
Ton Roosendaal wrote:
> Hi,
>
> For the time being; just do not support UV (TFace). We can live with a
> HEmesh as primitive like curve/surface/mball, which also doesnt support
> UV texture.
> HEmesh is for modeling pleasure first, concentrate on that. And make a
> good ALT+C convert option for downgrading it to normal Mesh.
>
> Brecht here is 'owner' of the UV editor and features. I know he was
> already looking into a more flexible design in Blender, also for
> multiple layers of UV textures.
>
> A next step then could be a generic UV texture system for all current
> primitive types...
>
> -Ton-
>
>
> On 22 Mar, 2005, at 4:19, joeedh wrote:
>
>> Hi. As far as I can tell, adding UV support to HEMesh will require a
>> full rewrite of the UV image editing window.
>>
>> I've posted some ideas for this on
>> http://wiki.blender.org/bin/view.pl/Blenderdev/WebHome . I don't
>> really want to do this right now, so I'm just posting some ideas.
>>
>> Sounds a little time-consuming and boring, rewriting the image
>> editing window. . .*sigh* perhaps I'll just use python. . .
>>
>> joeedh
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>>
>>
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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