[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blenergetic at gmail.com
Fri Mar 18 01:29:56 CET 2005
This is great, i've been hoping to see a good transform widget in blender.
However, i think the "click, move while hold, release" workflow goes
against blender's speed and efficiency. A much nicer solution, IMO,
would be to just click the "arrow" or the dot in the middle, and have
it immediately enter transform. In other words, clicking the red arrow
would be exactly the same as hitting G then X. This way we don't have
to hold and drag to transform objects.
On Thu, 17 Mar 2005 14:59:13 -0800, joeedh <joeeagar at prodigy.net> wrote:
> Ton Roosendaal wrote:
> >ton (Ton Roosendaal) 2005/03/17 22:31:49 CET
> > Modified files:
> > blender/source/blender/include BIF_transform.h
> > blender/source/blender/makesdna DNA_scene_types.h
> > DNA_view3d_types.h
> > blender/source/blender/render/intern/source texture.c
> > blender/source/blender/src drawview.c edit.c header_view3d.c
> > headerbuttons.c space.c transform.c
> > transform.h transform_constraints.c
> > transform_generics.c
> > Log:
> > So! Finally a show-off of the *power* of Martin P's work! :)
> > - Made framework for 3d Transform Manipulators (widgets)
> > - The Manipulators act like '2d buttons', by default with LeftMouse and with
> > while-hold-move-release
> > - Implemented now: Translation Widget, which allows:
> > - four hotspots for axis grab or view-aligned grab
> > - center defined by 'around' setting
> > - SHIFT+LMB gives planar constraint on other 2 axes
> > - works in Object mode and Edit mode (not posemode yet)
> > Enable it with (temporal) icon in 3D header. All other 'normal' transforms
> > then keeps working btw.
> > On the todo for this widget:
> > - choice for Global, Local or Normal orientation
> > The way the widgets are going to work is in review still. Commit is also for
> > Matt for his proposal/paper on topic.
> > Some notes regarding this project;
> > - no life updates (on mouse over) like 3DS, I think that's neurotic
> > - on click, dominant axis changes to theme defined "Transform" color, other axes disappear, like maya
> > - manipulater size is fixed preset, independent zoom.
> > - manipulator follows selection, and is located based on 'around' mode
> Cool. Will there be buttons to switch from grab widgets to rotate to
> scale ones, like in most apps, perhaps on the view3d header?
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