[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/include BIF_transform.h
blender/source/blender/makesdna DNA_scene_types.h DNA_view3d_types.h
blender/source/blender/render/intern/source
texture.c blender/source/blender/src drawview.c edit.c header_view3d.c
headerbuttons.c space.c transform.c transform.h ...
joeedh
joeeagar at prodigy.net
Thu Mar 17 23:59:13 CET 2005
Ton Roosendaal wrote:
>ton (Ton Roosendaal) 2005/03/17 22:31:49 CET
>
> Modified files:
> blender/source/blender/include BIF_transform.h
> blender/source/blender/makesdna DNA_scene_types.h
> DNA_view3d_types.h
> blender/source/blender/render/intern/source texture.c
> blender/source/blender/src drawview.c edit.c header_view3d.c
> headerbuttons.c space.c transform.c
> transform.h transform_constraints.c
> transform_generics.c
>
> Log:
> So! Finally a show-off of the *power* of Martin P's work! :)
>
> - Made framework for 3d Transform Manipulators (widgets)
> - The Manipulators act like '2d buttons', by default with LeftMouse and with
> while-hold-move-release
> - Implemented now: Translation Widget, which allows:
> - four hotspots for axis grab or view-aligned grab
> - center defined by 'around' setting
> - SHIFT+LMB gives planar constraint on other 2 axes
> - works in Object mode and Edit mode (not posemode yet)
>
> Enable it with (temporal) icon in 3D header. All other 'normal' transforms
> then keeps working btw.
>
> On the todo for this widget:
> - choice for Global, Local or Normal orientation
>
> The way the widgets are going to work is in review still. Commit is also for
> Matt for his proposal/paper on topic.
> Some notes regarding this project;
>
> - no life updates (on mouse over) like 3DS, I think that's neurotic
> - on click, dominant axis changes to theme defined "Transform" color, other axes disappear, like maya
> - manipulater size is fixed preset, independent zoom.
> - manipulator follows selection, and is located based on 'around' mode
>
>
Cool. Will there be buttons to switch from grab widgets to rotate to
scale ones, like in most apps, perhaps on the view3d header?
joeedh
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