[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/makesdna DNA_scene_types.h DNA_view3d_types.h
texture.c blender/source/blender/src drawview.c edit.c header_view3d.c
headerbuttons.c space.c transform.c transform.h ...
joeeagar at prodigy.net
Thu Mar 17 23:59:13 CET 2005
Ton Roosendaal wrote:
>ton (Ton Roosendaal) 2005/03/17 22:31:49 CET
> Modified files:
> blender/source/blender/include BIF_transform.h
> blender/source/blender/makesdna DNA_scene_types.h
> blender/source/blender/render/intern/source texture.c
> blender/source/blender/src drawview.c edit.c header_view3d.c
> headerbuttons.c space.c transform.c
> transform.h transform_constraints.c
> So! Finally a show-off of the *power* of Martin P's work! :)
> - Made framework for 3d Transform Manipulators (widgets)
> - The Manipulators act like '2d buttons', by default with LeftMouse and with
> - Implemented now: Translation Widget, which allows:
> - four hotspots for axis grab or view-aligned grab
> - center defined by 'around' setting
> - SHIFT+LMB gives planar constraint on other 2 axes
> - works in Object mode and Edit mode (not posemode yet)
> Enable it with (temporal) icon in 3D header. All other 'normal' transforms
> then keeps working btw.
> On the todo for this widget:
> - choice for Global, Local or Normal orientation
> The way the widgets are going to work is in review still. Commit is also for
> Matt for his proposal/paper on topic.
> Some notes regarding this project;
> - no life updates (on mouse over) like 3DS, I think that's neurotic
> - on click, dominant axis changes to theme defined "Transform" color, other axes disappear, like maya
> - manipulater size is fixed preset, independent zoom.
> - manipulator follows selection, and is located based on 'around' mode
Cool. Will there be buttons to switch from grab widgets to rotate to
scale ones, like in most apps, perhaps on the view3d header?
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