[Bf-committers] Updated VRML Exporter
Bart
bart at neeneenee.de
Wed Mar 9 13:58:19 CET 2005
Hello Ton,
of course first i posted this release on bf-python list but it seems
nobody is there. Didn't get an answer up today.
On the Wiki Scripts you find nothing about Wilian:
http://wiki.blender.org/bin/view.pl/Blenderwiki/WillianPadovaniGermano
About testing got some hints for it and got a large experience about
VRML/X3D too. I can test them on Linux and Win.
You're right, we need a process about handling script bugs, updates
Ton Roosendaal wrote:
> Hi Bart,
>
> The notes below sound all very good!
> From open source management perspective, what interests me most is how
> to improve the accessibility and maintenance of our import/export
> scripts project.
>
> Until now, Willian has proved to be the central contact for it (like
> providing release notes). In bug tracker reports on import/export, I
> usually also assign it to him. Still, most development on this happens
> a bit hidden, behind the scenes (on the bf-python list?).
>
> Since we release the scripts as integrated Blender functionality (and
> since it's an extremely important feature to have) I guess we should
> formalize this a bit more? Like:
>
> - appoint Willian as 'module owner' for import/export scripts
> - decide & promote which mailing list is the central communication on
> import/export issues (bugs, fixes, proposals)
> - have a good documented section on our website on this
> - create a 'regression testing suite' for all files we support
>
> -Ton-
>
>
> On 8 Mar, 2005, at 15:10, Bart wrote:
>
>>
>> Two times i submitted patches for the VRML exporter of Blender too Rick
>> Kimball but i did not get an answer. I hate it working for the trash and
>> so starting developing next version of the VRML Exporter.
>>
>> What i have done so far:
>> - correct naming of the standard in "VRML97" instead of "VRML 2.0"
>> - cleaning up the script of to much comments and developer infos
>> - fixed various rounding bugs (intensity, creaseAngle etc.)
>> - on export dialog correct hanging on of extension for the file (.wrl)
>> if python installed
>> asking about overwriting existing files
>> - correct export of the camera information - now supports fieldofview
>> (lens in Blender)
>> depending of the aspect ratio given through the render image
>> size X and Y
>> - added feature of exporting the
>> - support for exporting textures and colors for Background node
>> using informations of Blenders world object
>> - after we got a full funtional text editor support for exporting any
>> hand written code of the text editor
>> if the text is named "vrml" to the end of the exported file
>> - support for placing VRML objects into the scene using empties and give
>> them a name of a valid VRML node
>> - support for exporting Fog node using setting of Blenders world object
>> - better emissive color support using material emit and ambient color of
>> Blenders world object
>> - added support for inline nodes via different scenes in the blend file
>>
>> I started writing help pages too. What i'd like too add to this reöease
>> too is:
>> - real creaseAngle support
>> - FaceModes collision, billboard, halo as nodes Collision and Billboard
>>
>> After that add these features too the X3D exporter of Adrian Cheater
>> (stoping development too) that is GPLed too. So Blender 2.37 could
>> released/ bundeled with better VRML/ X3D support.
>>
>> If someone will text the new vrml script:
>> http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt
>>
>> -- |\/\/\/|
>> | |
>> | (O)(O) Bart.
>> C _) bart at neeneenee.de
>> | ,_/
>> | / - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
>> / \
>>
>>
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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