[Bf-committers] Not happy with Tracker cleanup
ton at blender.org
Fri Jun 3 13:44:30 CEST 2005
I've made this decision... we have to face the simple fact the game
engine is not in active support now. Having a bug tracker showing a
load of issues we cannot solve is extremely demotivating. Same goes for
the OpenGL issue tracker, there a lot of - unfortunately unsolvable -
reports are moved into as well.
As you might have noticed, almost all Blender bugs are very well
handled, it's something I really put a lot of time in, as a quality
mark for the software. I like to see results of such efforts, and get a
clear overview of pending issues we need to work on still.
Don't forget, I was the person who wanted an engine in Blender, it was
always my dream of how a 3d application could get real added value.
That this aspect doesn't work well we already found out in the NaN
days, and now again in Open Source. Don't know why really... probably
this idea is just too innovative or too much misunderstood.
So, a possible removal of the engine would hurt my deepest feelings,
but might be the only way to move forward. A discussion on that topic I
try to treat as positive as possible, achieving - also for engine users
- something everyone benefits from. I was also very happy with the new
'game engine team' who started a wiki section, but from them I've seen
no results or proposals for how to solve issues yet...
On 3 Jun, 2005, at 12:35, Carsten Wartmann wrote:
> Ton Roosendaal wrote:
>> I've made a new Tracker 'game engine'. Will move all related reports
>> over there. :)
>> Kester; might be possible you get a lot of mails by the system...
> Hi Ton and all,
> [this post may express some emotions and personal thoughts, if
> something sounds harsh or is wrong I am sorry, I am p*ssed of due to
> other things today]
> I am not very happy with the "cleanup".
> Of course it is a nice and very simple way to cleanup the Blender
> Tracker, but it is like putting a blanket over the mess in your room.
> I feel it is not fair to the gameengine users and especially to the
> I think this is quite a one man decision? But if I am wrong and it was
> discussed in the irc meetings I still dont agree. Seems like a way to
> force the gameengine into a sperate project. As long as there is no
> idea or discussion how to maintain the power of blender together with
> the gameengine I feel we have the duty to keep it inside Blender even
> if it has bugs. For me a Blender without a gameengine (or close tied
> external engine) is not a Blender.
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Ton Roosendaal Blender Foundation ton at blender.org
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